![]() Instead of utilizing flashy photogrammetry like Call of Duty: Warzone, or going full potato graphics like Fortnite, Spellbreak sits in its own lane. If you haven’t noticed already, Spellbreak uses a much different art style than what you’ve likely seen with other battle royal games. Thank goodness for a solid microtransaction system In Spellbreak, that’s not the case, and players can always have access to the best cosmetics without having to break the real-world bank - given that they have the patience to save their credits. Eventually, players notice that the average looking cosmetics are purchasable by their saved credits, but the best ones are locked behind a higher tier currency that can only be purchased with real-world money. Games like Valorant like to tease the player and make them think they have a lot of in-game money, and they can put this forward to the best cosmetics available. Another big plus in regards to the microtransactions is the use of one form of currency. If you don’t want to purchase cosmetics, you can always unlock them as you progress through the levels. Proletariat has done this part correctly and only allowed players to purchase cosmetics. ![]() That being said, it’s a fantastic improvement to the genre keeping players less focused on looting and more focused on the action.Īs with every battle royale comes the microtransactions. Sorry everyone, no hoarding scrolls or runes against your teammates and opponents. A generic inventory system has been removed and is replaced by limiting players to collecting either health or armor potions. It’s a smaller in-game player count than what battle royale fans are used to, but the small map makes up for it. Players can fight solo, duo, or squad up in threes, and take on a maximum of 42 spellcasters (or as they call them in this game - Breakers). Proletariat has implemented a great looting and inventory system to keep you focused on the fightsĭo note some of the basics of the battle royale genre are still present. Choosing talents like improving jump height by 25% or increasing run speed upon damage taken only act as a filler for the current pool available. If a player was to choose talents that focus on improving damage and spellcasting speed, they could easily dominate fights. That being said, I can already notice a meta establishing in the selection of talents. There’s a wide selection of talents to choose from per category and seems designed to suit all calibers of players. The Mind talent is cooldown and damage reduction focused, Body focuses on the offensive areas of spellcasting, and Spirit acts to improve the player’s wellbeing and keeps them alive longer in the fight. Talents are placed in categories called Mind, Body, and Spirit. The scroll provides improvements to the player’s Talents, but these are the hardest to find on the battlefield. They’re highly effective in a fight and can save you in a pinch, so don’t skip them. Runes act on a timer and provide players with non-damaging abilities such as being able to fly, teleport, or turn invisible. Is the Avatar-esque gameplay strong enough to compete with other heavy-hitting battle royales?Īlongside gauntlets, the player can pick up a rune and scroll. ![]() Each element is covered well, with no gauntlet standing out and being overpowered, and each gauntlet has a unique set of spells at the player’s disposal. For example, the ice gauntlet allows you to shoot a bow and arrow made of ice, create a small snowstorm that slows and eventually freezes trapped players. In Spellbreak, each gauntlet provides an additional ability. You’re not just limited to shooting fireballs or creating poisonous gas clouds, either. Each gauntlet has a corresponding weakness to it to cancel its effects - think rock, paper, scissors - such as shooting a fireball at a cloud of poisonous gas and converting it to a small inferno. Instead of using guns and grenades to eliminate your opponents, you’re given a series of elemental gauntlets (fire, ice, stone, wind, etc). This is the first time players have been given the chance to play a spellcasting battle royale. Spellbreak is an interesting one - mechanically speaking. Given all of that, is it possible Spellbreak, developed and published by Proletariat, to see the same level of fame as its predecessors in the genre? When each title has dominated the market, it has done so for a large period of time, and we’re currently seeing that with Call of Duty: Warzone. Each with different mechanics, graphical makeup, features, etc. There’s a large range to choose from such as Player Unknown’s Battlegrounds, Z1 Battle Royale, Call of Duty: Warzone the list goes on. With a market so flooded, getting into a battle royale nowadays can be a challenging task in itself.
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